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Posts tagged “Star Wars

Imperial Agent

Specialization: Operative

Assassin, Saboteur, the Empire’s Secret Weapon

The Empire dominates scores of star systems across the galaxy, but not through the power of the dark side alone. Behind the scenes, the cunning Agents of Imperial Intelligence track down and eliminate the Empire’s enemies.

Operatives make good healers but sadly after the 1.2 patch operatives dps isn’t what it was. They still have a useful skill set though with lots of stuns etc.

 

 

 

 

 

 

A useful guide:

http://www.swtor.com/community/showthread.php?t=53189

http://feature.mmosite.com/swtor/theory_crafting_the_imperial_agent_guide.shtml

 

Operative Healing build:

agenthealskills

 

Operative Concealment Dps:

OPERATIVE CONCEALMENT priority list

http://db.darthhater.com/skill_calc/imperial_agent/operative/#::e5fe2fe7fe3f19ef6ef5ef2ef4:

Priority: Hidden Strike/Backstab + Acid Blade. You want to hit it every time backstab is up.
Basic rotation: HS+AB->BS->Debilitate->Shiv. From here, it’s subjective. If they’re smart and have CC break up, they’ll break it and come for you. So get ready for a Sever Tendon if it’s a sage/commando/gunslinger, and shield probe. If they don’t break, then judge by health: if 2-4k damage will kill them, Lacerate them to death (or BS/Shiv comes up). If not and it looks like a longer fight, Stim boost->corrosive dart->crouch+explosive probe->etc.

Make sure to be aware of your dots and their resolve. If they break your stun, they can’t break a Mez. So wait out your dots and resolve and toss a Flashbang+Orbital Strike (or Sleep Dart+Orbital Strike, which is just plain funny, if you want to use your Cloaking Screen on it).

Also, remember the battle is about control. Stop them from hitting you or make them focus on themselves/running away, then you’re doing it right. Plenty more, but you’ll do better to figure it out in game. Experience is the best guide.


Companion gifts list


Trooper

Specialization: Vanguard

HONOR, DUTY, DEFENSE OF THE REPUBLIC

For decades, the armed forces of the Galactic Republic defended their civilization against the seemingly unstoppable Sith Empire. Despite countless setbacks, the men and women of the Republic military never backed down until the Senate ordered them to do so. These brave souls remain ready and willing to lay their lives on the line today.

Tank skill build:

http://www.torhead.com/skill-calc#801GoGrdorogzZrzbM.1

Range DPS skill build:

http://www.torhead.com/skill-calc#801hMhZMZfhrbzGhrs.1

Ability Priority Order:

+ Incendiary Round (if no dot is present)

+ High Impact Bolt (if not on cooldown)

+ Assault Plastique (if not on cd)

+ Stockstrike (if in range)

+ Ion Pulse

+ Hammer Shot

+ use Cryo Grenade followed by Blitz situationally


Jedi Consular

Specialization: Sage

VISIONARY, AMBASSADOR, SEEKER OF JEDI WISDOM

For more than 20,000 years, the Jedi Order has worked to promote peace and balance in the Galactic Republic, but each new day brings with it a new threat, promising to rip the Jedi and the entire galaxy apart. If the Republic is to survive, it needs leaders and visionaries; it needs the Jedi Consular.

Companions:

Qyzen-Fess, obatained at lvl 8-10 on tython, melee tank, wears trooper gear; aim/endurance heavy, Gifts; likes military

Tharan Cedric, obtained at lvl 20ish on Nar Shadaa, healer/ranged dps, wears smuggler gear; cunning/endurance medium, Gifts; likes luxury, courting, loves tech

Zenith, obtained at lvl 34ish on Balmorra, ranged dps,  wears smuggler gear; cunning/endurance medium, Gifts; likes imperial memorabilia

Lieutenant Felix Iresso, otained at lvl , ranged tank, wears trooper gear; aim/endurance heavy, Gifts; likes trophy, courting

Nadia Grell, obtained at lvl , melee dps, wears consular gear; willpower/endurance light, Gifts; likes cultural artifacts

A useful guide:

http://www.swtor.com/community/showthread.php?t=638

Healing skill build:

http://www.torhead.com/skill-calc#600GGdRrd0dGzZf00MZ0M.1

DPS skill build:

http://www.torhead.com/skill-calc#600hZf00MZcMfRsMkrfz.1

Ability Priority Order:

+ Force In Balance

+ Weaken Mind

+ Sever Force

+ Telekinetic Throw

+ Mind Crush (if no dot or presence of mind is active)

+ Project

+ Telekinetic Throw